AI Insights · Timothy · September 2024
Top 5 Boxing Games in Lithuania: Q3 2024 Performance
Explore the Q3 2024 performance of the top boxing games in Lithuania, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top boxing games on the unified platform in Lithuania displayed varied performance metrics, highlighting trends in downloads, revenue, and active user engagement. Here, we delve into the specifics for each game, based on data from Sensor Tower.
WWE Mayhem by Reliance Games saw a notable fluctuation in revenue, starting with $7K in early July and peaking at $51K in mid-August, before closing the quarter at $12K. Downloads remained relatively stable, peaking at 34K in late July. Weekly active users showed an increase from 10K in early July to a peak of 37K by the end of the month, before stabilizing around 20K in September.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a revenue peak of $30K at the start of July, with fluctuations throughout the quarter and a stable end at $16K. Downloads saw significant growth, particularly in September, reaching a high of 47K. Weekly active users increased notably towards the end of the quarter, starting at 90K and closing at 120K.
EA SPORTS™ UFC® 2 from Electronic Arts maintained a steady download growth, culminating at 180K by the end of September. Revenue exhibited a significant spike to $54K in late August but generally ranged between $7K and $35K. Active users remained strong, starting at 668K and finishing the quarter at 719K, demonstrating consistent user engagement.
Real Boxing 2 by Vivid Games S.A. showed a stable revenue trend, with a slight increase towards the end of the quarter at $22K. Downloads rose significantly in the last week of September, reaching 121K. Weekly active users followed a similar pattern, rising from 186K in early July to 211K by the end of September.
Real Boxing: KO Fight Club, also from Vivid Games S.A., demonstrated a steady revenue flow, peaking at $21K in early September. Downloads fluctuated throughout the quarter, with a peak of 50K in the second week of July. Active users showed slight variations, starting at 43K and closing at 41K in September.
These insights provide a snapshot of the competitive landscape for boxing games in Lithuania during Q3 2024. For more detailed analytics and trends, Sensor Tower offers comprehensive data and insights.